The Turn Virtual Golf Center
A row of six identical indoor golf simulator bays, each lit by its own screen.Interim imagery — not The Turn

Simulators

Every shot, measured.

TrackMan in every bay. Play a course on the other side of the world, work on one club, or settle it inside twenty minutes.

A golfer mid-swing in a simulator bay, with ball speed, carry and total distance on the screen.
TrackMan Media Kit — not The Turn

Powered by TrackMan

Not an estimate.

TrackMan combines radar, infrared and high-speed imaging to deliver real ball and club data — including measured 3D spin — in real time.

Nothing here is inferred from where the ball finished. It is a measurement of the strike itself — what the club did, what the ball did, and where it actually went.

What you can play ↗

The Turn by the numbers

6
TrackMan bays

Every one running the same system.

40+
Data parameters

Measured on every shot you hit.

500+
Courses

In the TrackMan course library.

3
Tracking technologies

Radar, infrared and high-speed imaging, working together.

A golfer facing a large screen showing a rendered golf course, with shot data in the corner.
TrackMan Media Kit — not The Turn
  • Club speed113.2mph
  • Ball speed167.4mph
  • Launch angle12.6deg
  • Spin rate2540rpm

The data behind a better game

What TrackMan measures.

More than forty parameters on every shot — a complete picture of the swing, the strike and where the ball actually went.

  • Club speed
  • Ball speed
  • Launch angle
  • Spin rate
  • Carry distance
  • Total distance
  • Smash factor
  • Attack angle
  • Club path
  • Face angle
  • Dynamic loft
  • And more

An hour in a bay is yours to spend.

Some people come to work on one club. Some come to play eighteen. Some come with seven other people and never finish a hole.

Play
Play a full eighteen on a course from the other side of the world, or nine after work. Your tees, your conditions, and everyone in the bay gets a turn.
Practice
Every shot measured — speed, launch, spin, direction and carry — so an hour on one club has a number attached to it rather than a feeling.
Improve
Lessons and club fittings in the same bay, on the same measurements you practice with, read back by someone who can turn them into one thing to change.
Compete
Closest to the pin, longest drive and target games — settled on the screen rather than by memory, and level enough that a beginner can beat a low handicapper.
Track
Sessions are kept, so progress is something you can look at rather than something you feel. One club across weeks, not judged by the last shot you hit.

More ways to play

Not all of it is golf.

Some of the best hours in a bay never reach a first tee. These run on the same screen, and most of them are easier to win than a round.

Bullseye

Six targets spread across the range, scoring more the closer you land to the center pin. Target difficulty is adjustable, and the map changes between a traditional course, an old western town and a city skyline.

Closest to the Pin

A real par three from the course library — Pebble Beach, PGA National — with wind speed, direction and green firmness set however you want them. Three attempts each, nearest the flag takes it.

Capture the Flag

Claim targets on the range as flags, then steal your opponents' and defend your own. Whoever finishes holding the most wins.

Hit it!

A stadium-lit arena built for distance. Head to head under the lights, tracking who hits the longest verified drive.

On the Edge

A distance-control challenge run as a knockout, testing precision at specific yardages with someone going out each round.

Scrapyard

Hitting the ball detonates dynamite beside cars in a junkyard. Strike a car of the right color and the adjacent matching ones go up in a chain reaction.

Magic Pond

Built for younger players. Launch balls to capture dragons, walking skeletons and floating monsters before the timer runs out.

Cannon Bowl

Bowling crossed with golf. Animated characters fire giant bowling balls down a lane from a cannon, and accuracy is what scores the strikes and spares.

Party Putt

Multiplayer putt-putt built into the platform, on the stroke golfers play more often than any other.

Shuffle Golf

Shuffleboard rules. Control spin and speed to rest the ball inside the high-scoring zones without running off the back edge.

Mystic Sands & Streets of Neon

Two adventure-themed mini-golf courses — neon aesthetics, winding obstacles and built-out level design.

Interim imagery — not The Turn

Better company.

The technology is the reason it works. The room is the reason people stay.

Take an hour.

Book a Bay

Online booking is launching soon — join the list and we will tell you the moment it opens.

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